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Table Of Contents

Overview

Global Illumination

Enabled

Primary GI Engine

Bounces

Secondary Engine

Conserve Reflection Energy

Brute Force GI

Rays

Irradiance Caching

Mode

File

Flythrough Mode

Frames to Blend

Show Calculation

Separate Points for Secondary Rays

Visualize Points

Preset

Min Rate

Max Rate

Color Threshold

Distance Threshold

Normal Threshold

Min Detail

Radius Factor

Smoothing Passes

Irradiane Point Cloud

Mode

File

Frames to Blend

Screen Radius

Samples per Pixel

Filter Size

Retrace Threshold

Show Calculation