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Table Of Contents

Overview

Advanced Sampling Settings

Sampling


Sampling

Interactive Rendering

Final Rendering

Progressive Passes

Unified Sampling

Unified Sampling

Automatic Sampling

Threshold

Show Samples

Random Noise Pattern

Filter

Size

Max Subsample Intensity

Max Secondary Ray Intensity

Denoising

Denoising with OptixDenoising with Altus

Enabled

Engine

Denoise AOVs

Automatically Create AOVs

Show Additional Buffers

Save Additional Buffers

Optix Settings

Bucket Denoise Overhead

Progressive Denoise Overhead

Altus Settings

kc1

kc2

kc4

kf

Texture Sampling

Texture Sampling

Primary Rays

Additional Bump Bias

Copy Pre-Converted Textures to Cache Folder