Table Of Contents
This shader generates a wireframe image based on the triangles and quads of the mesh that is being shaded.
This is the color of the inner polygon.
This is the color of the edges of the polygon that form the wire-frame.
This is the thickness of the wire-frame in pixel units.
Show Hidden Edges
When this option is enabled, the hidden triangle edges that make up quads or tessellated polygons will be visible, revealing all the triangles that make up the mesh.
When this option is disabled, the wireframe of the original quads or un-tessellated mesh polygons will be visible.