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3.0.67

Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

  • [Maya] Multi-step deformation blur is now supported for meshes, curveSets (both Ribbon and Thick strands), and nHair
  • [Maya] "emitDiffuse" and "emitSpecular" settings for Maya lights is now working
  • [Maya] The .name attribute of an AOV node wasn't being incremented during its creation if a prior render hadn't been done
  • [Maya] When RV is active, AOV's that use duplicate pass names are ignored
  • [Maya] Beauty AOV passes are now named "BeautyAux" to prevent confusion with the main beauty pass
  • [Maya] Fixed issue where any additional beauty pass wasn't being output when no light groups were present
  • [Max] Added support for 3ds Max 2023
  • [Max] IPR now updates in response to changes in Global Environment and Volumetric Scattering
  • [Max] Fixed issue that caused 3ds Max to crash at startup for some customers
  • [Max] Fixed issue where the "Use Redshift Color Picker" button in Render Setup could fail to update 3ds Max preferences
  • [Max] Fixed issue where rendering fails when using a Forest Pack XRef object
  • [Max] Fixed issue where rendering fails or crashes when using Forest Pack version 6.3.1 or older
  • [Max] Fixed issue where the wrong value was stored for particle ID attributes when exporting TyFlow systems
  • [Max] Fixed issue where XRef Material did not properly resolve referenced Multi/Sub-Object materials
  • [Max] Redshift EXR render settings are now exposed to MAXScript: showProperties (Redshift_Renderer()) "OutputExr*"
  • [Max] Added support for Ornatrix data channels
  • [Max] Plugin preference "Restore Render View Window Position" is now enabled by default when creating new user settings
  • [Max] Redshift Color Picker one-time automatic installation now covers additional case: when no Color Picker is configured
  • [Max] Volume Scattering Tint Color now defaults to black, bringing it in line with other Redshift DCC integrations
  • [Max] Rectified egregious issue where some UI and log messages presented more than one space character between sentences -- order is now restored and those responsible have been fired
  • [C4D] Added support for updating material previews while renders are in progress; the previous behavior is still available via a new global preference option which replaces the "Refresh Material Previews Automatically" option
  • [C4D] Added support string userdata
  • [C4D] Addressed an issue where curves with deformers will not be visible under certain conditions
  • [C4D] Addressed an issue in TeamRender single-frame distribution mode, leading to an "Assemble Failed" error
  • [C4D] Addressed an issue where file references from the C4D Asset Browser would not be mantained correctly when using "Save Project With Assets"
  • [C4D] Addressed a crash issue when switching between IPR scenes with with Physical Sun/Sky rig
  • [Houdini] Added support for Houdini 19.0.561 and dropped support for 19.0.455
  • [Houdini] Improved the s@instance attr. instacing scene extraction time, that now can be up to 20x faster, mathing the other instancing workflows
  • [Houdini] Added support for the Output SOP as render output for the OBJ nodes
  • [Houdini] Added new "Redshift_reloadIPR" hscript command
  • [Houdini] Added new option to the proxy export node to export the partent subnet
  • [Houdini] Added support for string attributes
  • [Houdini] Fixed a crash in the viewport IPR while switching the OBJ node instancing options
  • [Houdini] Fixed an IPR crash while working with packed instances
  • [Houdini] Fixed a rare crash related to instances not available when renferenced from a point instancer
  • [Houdini] Fixed a RenderView problem while updating the camera resolution
  • [Katana] Additional fixes related to the custom display driver and batch rendering
  • [Katana] Fixed the live scene updates, broken in the previous build
  • [Katana] Fixed a problem with the OptiX denoising as default denoising engine
  • [Katana] Fixed a problem with the cryptomatte custom object ID in the xgen procedural
  • [Katana] Fixed a problem with the instance arrays user data
  • [Katana] Fixed a problem with the double type arbitrary attributes if used as user data
  • [Katana] Fixed a problem related to the display of the overscan in the Katana monitor
  • [Katana] Fixed an additional problem with the instance arrays user data in Katana 4.0
  • [Hydra] Added support for Solaris 19.0.561 and dropped support for 19.0.455
  • [Hydra] Added support for light shaders from "redshift_usd_light_shader" type materials available in the scene
  • [Hydra] Added new "RS USD Material Builder" HDA node compatible with the Collect LOP
  • [Hydra] Fixed a crash if the strands rendering is enabled while Redshift is rendering
  • [Hydra] Live update of the strands related parameters
  • [Hydra] Live update of the camera clipping range
  • [Hydra] Fixed a rare problem with the default material, that sometimes was transparent after reloading the scene
  • [Hydra] Fixed some problems with the point and IES light types
  • [Hydra] Addressed a problem introduced in RS3.0.57 related to the instances visibility, matte and tracesets flags
  • [Hydra] Addressed a problem while instancing USD primitives or other objects with a single normal for all the primitives
  • [Hydra] New Redshift Render Settings and RenderVars LOP HDAs (Thansk to Dominik Lingenover for them!)
  • [Hydra] Refactoring of the Solaris display render settings code to let them work as expected, overriding the scene render settings only when the viewport settings are selected
  • [Hydra] Updated all the Redshift-specific LOPs attributes author options pop-up menus to match the new H19.0 icons style
  • [Hydra] Addressed a problem with the default settings when the displacement primvars are not set
  • [Blender] Fixed the Blender crash when the 'core' version don't match with the 'addon' version
  • [Blender] Added support for 'MotionVectors' AOV
  • [Blender] Added compatibility with Blender 3.1.0
  • [Blender] Extended node interface for UVMap. This improves also the UI for 'Tangents'
  • [Blender] Improved Light Mesh Association UI to allow setting different objects for lights and shadows
  • [Blender] Fixed a Blender crash caused when hair::segments return -1, after applying a mask to the particle emitter (bug report)
  • [Blender] Fix a out of range error when a material from empty slot is assigned to particle system
  • [Blender] Fixed camera Motion Blur matrix calculations(bug report)
  • [Blender] Fixed the problem with node updates in IPR mode using the new Blender 3.1.0 release
  • [RenderView] Fixed an issue where using the Set A or B shortcuts would result in the RenderView framebuffer turning black
  • [RenderView] Fixed an issue that could result in the LUT file configuration not being correctly stored in a scene
  • [RenderView] Fixed an issue where loading a snapshot from file before rendering once would cause a crash
  • [All] Fixed recently introduced issue that broke Altus dual-pass
  • [All] Fixed recently introduced bug that broke directional lights using physical units and 'shadow softness'
  • [All] Fixed bug that could cause a crash when rendering images with a resolution greater than 32767 pixels
  • [All] Fixed rare bug that could produce "Misaligned addr for tripage" errors
  • [All] Added proper support for "_other" light group AOVs when rendering in progressive mode
  • [All] "_other" light group AOV now denoised by Altus
  • [All] Fixed "There is a GPU memory leak!" crash bug that could happen when rendering shaderballs between main renders that used the irradiance point cloud or other point based techniques
  • [RT] Point primitive support
  • [RT] Subsurface Scattering support
  • [RT] TriPlanar node support
  • [RT] Enabled preliminary DOF with Gaussian filter (not final bokeh filter)
  • [RT] Fixed an issue with HDR and Physical Sky environments when viewed through refractive objects
  • [RT] Fixed a crash when changing the resolution while rendering
  • [RT] Fixed a crash https://redshift.maxon.net/topic/40570/rt-critical-error
  • [RT] Fixed a crash when reconnecting Material connections while rendering
  • [RT] Fixed a crash when rendering in clay mode
  • [RT] Fixed a crash when changing a proxy while IPR is running https://redshift.maxon.net/topic/40796/rt-crash-while-swapping-proxy-during-ipr
  • [RT] Fixed a crash when switching to RT after using OptiX denoiser
  • [RT/C4D] Fixed multiple crashes switching back and forth between viewport IPR and picture viewer


3.0.66

Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

  • [Maya] Overscan values are scaled appropriately when using Render View's Fixed Scaling option
  • [Maya] Fixed issue that resulted in strand width being ignored for Ornatrix hair systems
  • [Max] Scene Archive now handles Proxies, Volume Grids, IES lights, and OSL shaders
  • [Max] Fixed issue where missing LUT file is not detected by 3ds Max when loading scene
  • [Max] Fixed issue where resetting the scene did not sync the default Post Effects settings back to Render View
  • [Max] Fixed issue where files used by animated Proxies and Volume Grids were not reported to 3ds Max as scene assets
  • [Max] Fixed issue where XRef Material did not work when used as an input to another material
  • [Max] XRef Material's "override" parameter (introduced in Max 2016) is now supported
  • [Max] Potential fix for corrupted shaderball previews in Multi/Sub-Object Material parameters UI
  • [Max] Added new "Legacy" parameters (Non-Area Light Intensity, Soft Shadow Technique) on RS lights where applicable -- enabled for existing lights, disabled for newly created lights
  • [Max] Fixed issue where default rollup ordering for light parameter UI was incorrect
  • [Max] Updated scripted class name: Atmospheric -> rsAtmospheric
  • [Max] Updated scripted class name: Bokeh -> rsBokeh
  • [Max] Updated scripted class name: LensDistortion -> rsLensDistortion
  • [Max] Expose bitmap filenames to MAXScript for: Bokeh, Camera Map, Dome Light, Environment, Lens Distortion, Normal Map, Sprite
  • [Max] Fixed issue that resulted in strand width being ignored for Ornatrix hair systems
  • [C4D] Added "Non-Area Light Intensity" and "Soft Shadow Technique" options in the new Details/Legacy section of RSLights for certain light types; existing scenes will preserve the original look
  • [Houdini] Added support for Houdini 19.0.531 and dropped support for 19.0.383
  • [Houdini] Automatic disabling of the mesh/particles deformation motion blur in all the scene static objects
  • [Houdini] Updated RSLightSun GUI to expose the sun intensity and size parameters
  • [Houdini] Fixed an issue in the OSL node that caused code to be deleted if loading was cancelled
  • [Katana] Automatic disabling of the mesh/curves/pointclouds deformation motion blur in all the scene static objects
  • [Katana] Added the documentation and source code of a basic custom display driver to the plugin docs
  • [Katana] Plugin updated to let the custom display driver work in batch rendering as well
  • [Katana] Minor update in the Sun Light GUI to expose the sun intensity and size parameters
  • [Katana] Additional update related to the linked GLEW lib in the Linux buil to use the same lib file included in Katana
  • [Hydra] Added support for Solaris 19.0.531 and dropped support for 19.0.383
  • [Hydra] Added support for the native Redshift EXR output files functions, including support of AOVs in the exported RS Proxy scenes
  • [Hydra] Added support for the "EXR Channel Prefix" option while exporting native EXR files
  • [Hydra] Fixed a crash while rendering math nodes (or other nodes with multiple internal outputs) as materials
  • [Hydra] Removed the python dependencies from the Linux build to prevent problems in Solaris py3 or in systems without python 2.7
  • [Hydra] Fixed a problem with the vertex and user data shader nodes if the attribute name was the default "Cd"
  • [Hydra] Fixed a crash in the OSL node while switching the OSL shader file
  • [Hydra] Fixed a problem with file type parameters in the OSL nodes
  • [Blender] Fixed error when Hair material slot is empty
  • [Blender] Fixed in Puzzle Matte AOV, save to file option. Also is fixed for multilayered EXR output case (bug report)
  • [RenderView] Fixed an issue where switching between Snapshots did not display the proper AOV
  • [RenderView] Fixed an issue in color curve control that could cause plugins to crash
  • [RenderView] Fixed an issue where modifying color curve via right-click menu did not synchronize changes back into the scene
  • [RenderView] Fixed an issue where LUT's combo box was not reseting
  • [All] Fixed recently introduced bug which could make lighting render slower in some scenarios
  • [All] Fixed a texture processor tool bug that could result in double gamma when converting sRGB textures using an OCIO config
  • [All] Fixed bug introduced in 3.0.64 which broke proxies containing volume grids
  • [All] Fixed bug introduced in 3.0.63 that could cause corrupt textures for certain GPU memory configurations when Automatic Memory Management is enabled
  • [All] Fixed bug with redshiftCmdLine that could crash for proxies which didn't have the first exported AOV be the beauty AOV
  • [All] Added the optixDenoiser command line utility from NVidia


3.0.65

Release Notes
IMPORTANT NOTE! Version 3.0.46 introduced new color management features that in certain cases may change the look of existing scenes. See: https://redshift.maxon.net/topic/37109/
IMPORTANT NOTE! Version 3.0.46 introduced filtering changes which might slightly change the look of renders for some 3d apps. See: https://redshift.maxon.net/topic/36837/

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