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Comment: Added info about creating a Reference Object in C4D

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  • World - uses the world-space coordinates that are being shaded. This option will result in texture projection 'swimming' if the object moves or is instanced.
  • Object - uses the object-space coordinates that are being shaded. This option undoes the world transform to lock the coordinates to the local object space, resulting in no texture projection swimming when the object moves or is instanced.
  • Reference - uses the object reference pose coordinates, if available. This option results in no texture projection swimming when the object moves, is instanced or is deformed.


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Projection Space Type: WorldObjectReference



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productmaya


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Create a Texture Reference Object in Maya to get Reference mode to work.



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productcinema4d


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Add a Redshift Object tag to your object and select a Source Object or create a Snapshot under the Redshift Object > Geometry > Refrence section as seen below.


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product3dsmax


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To use the TriPlanar's Reference projection type in 3ds Max, ensure the object has a Redshift Mesh Properties modifier (tessellation and displacement can be disabled if not required).  By default, the object's reference geometry will be evaluated at frame 0.  This is configurable in the modifier.  The reference geometry can optionally be taken from another object in the scene.  The frame number setting also applies to this object.



Reference
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Projection Space Type: WorldObject
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The triplanar node reference feature needs not only the rest position but also the rest normals to work. The rest normals attribute must be enabled in the Rest SOP setting the Rest Normals option to “Add Normals”

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