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Comment: Added Sky conversion info

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Information coming soon for this section

When enabled, it forces Redshift to use an outdated technique for converting a Cinema 4D Sky object and treating it as a Redshift Dome light.

When disabled, Redshift uses the latest technique for converting a Cinema 4D Sky object and treats it as a Redshift Environment shader.

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Standard Material Conversion

This setting controls how Redshift interprets Cinema 4D Standard Materials.

  • Native (default) - The latest and most advanced support for C4D Standard Materials.
  • Architectural (legacy) - Uses the deprecated Redshift Architectural shader as the base for C4D Standard Material conversion.
  • Material (legacy) - Uses an older version of C4D Standard Material conversion with the Redshift Material as the base.

Standard Sky Conversion

Warning

Black-Body and Dispersion Technique

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