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Comment: Update Max documentation for TriPlanar Reference projection

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product3dsmax

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productsoftimage

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productmaya


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Create a Texture Reference Object in Maya to get Reference mode to work.



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product3dsmax


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To use the TriPlanar's Reference projection type in 3ds Max, ensure the object has a Redshift Mesh Properties modifier (tessellation and displacement can be disabled if not required).  By default, the object's reference geometry will be evaluated at frame 0.  This is configurable in the modifier.  The reference geometry can optionally be taken from another object in the scene.  The frame number setting also applies to this object.

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producthoudini


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The triplanar node reference feature needs not only the rest position but also the rest normals to work. The rest normals attribute must be enabled in the Rest SOP setting the Rest Normals option to “Add Normals”

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Projection Space Type: WorldObjectReference


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