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On the camera's Lens Shaders tab, click "Add" and, from the list that appears, select Redshift Bokeh


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On the camera's Redshift properties, click the checkerboard icon next to "Lens Shaders". Then from the list that appears, select RedshiftBokeh


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In the "Rendering" menu, click "Environment". On the "Environment and Effects" window, go to the "Effects" tab. Click "Add" and, from the list that appears, select "Redshift Bokeh"

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To Bokeh effect is available via the Redshift Camera tag. If the camera doesn't have one already, one can be created by right-clicking on the camera object and selecting the Redshift Camera tag from the Redshift Tags sub-menu.

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The settings for this effect are under the Bokeh tab of the Redshift Camera tag

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The Bokeh DOF effect is available using the custom camera properties that can be added as spare parameters by selecting the camera node and clicking  the  CamParms  icon in the Redshift toolbar.

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The Bokeh DOF effect is available inside the RedshiftRenderSettings node, Camera, DOF tab.

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Focus Settings

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Adjusting "Focus Distance" to focus on the face.

Adjusting "Focus Distance" to focus on the hand.


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CoC Radius 2.0

CoC Radius 5.0

CoC Radius 10.0


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Power 1.0. This is the default value.

Power 0.5. The Depth-Of-Field becomes tighter.

Power 10.0. A "double vision" effect.


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Aspect 1.0. This is the default value.

Aspect 0.8. The Depth-Of-Field shape becomes longer on the Y axis.

Aspect 1.25. The Depth-Of-Field effect becomes longer on the X axis.



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Blade Count 0.0 (disk)

Blade Count 3 (triangle). Angle 0.2

Blade Count 3 (triangle). Angle 0.7



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Redshift allows you to use an image for Depth-Of-Field which can help simulate the chromatic aberration effect. Such an image is shown below.


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To get a neutral result in the focused pixels one would have to draw this picture perfectly. I.e. there should be exactly the same number of red pixels to blue to green. Not doing so would mean that the image would either be too red or too green or too blue and also too dim.

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Normalization set to "None". The in-focus pixels are tinted and look darker

Normalization set to "Unit Intensity". The image is brighter (like the original), but there is still tint because of the red circle being chopped off (so green and blue 'win'). Sometimes following the color balance of the bokeh image is desirable.

Normalization set to "White Color Sum". The image is now normalized so that all its pixels add up to white. This removes any unwanted tinting in the in-focus pixels



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