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To enable Redshift tessellation and displacement in 3ds Max, you'll need to attach a "Redshift Mesh Params" modifier on your object, as shown below.

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The object Tessellation and Displacement options are part of the Redshift Object Tag. In the scene tree, right-click on the desired object and select the Redshift Object tag from the Redshift Tags category.

After selecting the tag, and navigate to the Geometry tab. To activate the settings check the Override option.


The Tessellation and Displacement settings are effective on the object that hosts the Redshift Object tag as well as any child objects.