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If the scene contains animation, the Motion Vectors AOV will contain per-pixel motion information. This includes any motion due to object transforms, object deformation and camera transforms. These motion vectors are two-dimensional and are therefore stored in the red and green channels of the Motion Vector AOV. The 'Filtering' options enables or disables antialiasing for the Motion Vector AOV.


Motion Blur must be enabled in the Redshift Render Settings in order to enable motion processing across frames.