This shader is currently not available in Softimage!
This shader is currently not available in 3ds Max!
Table Of Contents
This shader allows you to apply various color correction math. It is useful for tweaking colors or applying user-defined gamma correction curves.
This is the color that will be corrected.
This is the gamma value to apply to the color components. A value of 1.0 means no gamma correction is applied.
This is the contrast adjustment value to apply to the color components. A value of 0.5 means no contrast adjustment. Values less than 0.5 will reduce contrast, while values greater than 0.5 will increase contrast.
This is the hue shift value between 0 and 1, where 0 represents no color shift and 1 represents 360 degree hue color shift.
This value scales the color saturation. A value of 0 means no color saturation, gray-scale.
This value scales the brightness of the color, while maintaining the same hue and saturation. A value of 0 means the color will be black.